Welcome to the Academy of Magick, a school for gifted children, one of the world's best kept secrets. Based in an undisclosed location in the middle of nowhere, the Academy houses many students and instructors. One might ask why the Academy is so secret, but unless you're one of the few selected to attend, you will never find out. In fact, you'll never even know about the Academy. That's because what resides here isn't what you would call "normal." No, at the Academy, you will see wonders like you have never believed.
THE HANDBOOK All information about the site can be located within this board. This is a necessary read for all new members, so please be sure to check here before joining.
PLOTTING & DEVELOPMENT (2 sub-boards) This is where you can put up wanted ads for your characters and plot with other members. It's also where character lists and journals will be kept.
BAUDIN RESIDENCY (2 sub-boards) for the brave hearts and determined souls This house holds some of the most courageous and strong students. They are perhaps best known for their bravery and good hearts. They often use strength and brute force to achieve their goals, acting on impulse before thinking things through, but they have good intentions. These students aren't afraid to stand up for what they believe is right, even if that means challenging authority. Their mascot is a Viking and their colors are navy blue and amber.
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ALDARON RESIDENCY (2 sub-boards) for the thoughtful minds and witty tongues The students that reside here are very clever and intellectual. They have the most calm disposition of all the Houses, often quiet and reserved, which is sometimes mistaken as coldness. They are usually polite and stick to the rules that have been set, as they value order. However, they will not hesitate to use manipulation to get what they want, relying on their intelligence rather than strength. Their mascot is an Owl and their colors are navy blue and silver.
GLENICE RESIDENCY (2 sub-boards) for the creative souls and loyal friends These students may not be known for there physical strength or academic intelligence, but they are the most creative people of the school. If you are in need of a good friend and ally, these are the ones to have on your side. They are unwavering in their loyalty, no matter what is said or done. This house is also the most peaceful, and often act as mediators between the other two houses. Their mascot is a Stag and their colors are navy blue and gold.
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DORAN RESIDENCY (2 sub-boards) for the solitary minds and ambitious eyes Often much stronger than the students of Baudin, they lack the ability of working together. They are infamous for their solitary and usually destructive habits. These students have a terrible reputation for either being in the hospitable wing the most, or constantly sending others to the wing. They are the most ruthless of the whole school, and for them, the end justifies the means, but once they're on your side, there's no getting rid of them. Their mascot is a Wolf, and their colors are navy blue and black.
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STAFF RESIDENCY to educate, to guide, to protect These aren't your typical run-of-the-mill teachers. Besides being magickals themselves, they are also masters in their subjects of education. This is not the only reason they were brought here. Each staff member is quite strong, and if needed, can protect the school. Each staff has a loft to themselves, that has a bedroom, master bathroom, common area, and balcony. Each room has one whole floor, then a small upstairs area.
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SCHOOL GROUNDS
THE MAIN GATES A set of massive iron gates tower ominously in front of the castle, a barrier to the outside world. They were built to keep dangers and unwanted trespassers away from the academy. However, they were also built to keep the students trapped inside. Luckily, most do not look at it this way. They see the school as sanctuary, not a prison, and want nothing to do with the outside world.
FIRST FLOOR CLASSES (4 sub-boards) Most of the rooms on this floor are large and airy, helped out by the mostly Gothic structure of the first floor. Most of the classes on this floor are required, excluding the Wizardry classroom. The farthest wing, where Divination is located, is more Romanesque and Medieval in design, and so much more dark and cramped.
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SECOND FLOOR CLASSES (4 sub-boards) Here is where the fun begins. The second floor holds most of the elective classes, or those that specify in abilities. The rooms are smaller in comparison to the first floor rooms, but this is mostly because they are not required classes. Designed in the Renaissance and Classical structures, this floor has a more regal and structured feel to it.
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THE DINING HALL The students meet here thrice a day to have their meals. You must be on time, or you will not be served any food, as the facility has a rather strict code of behavioral conduct. Unlike most schools, the academy actually serves decent quality food, something edible. Multiple long wooden tables are set up across the room where the students sit, usually according to their House.
LIBRARY OF UNWRITTEN BOOKS It's definitely the biggest library you will ever find. There are hundreds of shelves full of books, row after row of them. The thing is, as there is always a catch at this school, most of these books are empty, unwritten. Upon pulling back the cover, you are the one writing the story, the author. You don't need a pen, only your imagination. Be warned though, whatever you fill the pages with will come to life.
HEALING CENTER This is where students come when they have been injured or fallen ill. Injury isn't an uncommon thing on the campus, as the residents of this academy are all very unique, many not knowing their own strength of what they are capable of. Experienced healers work here, conjuring potions to help speed up the healing process. With the right care, and the help of magic, recovery won't take long.
ASTRONOMY TOWER Students of the astronomy class gather here to observe the stars. The astronomy room is located in the highest tower of the castle, one that stretches so high into the sky it almost reaches the clouds. It's almost as if you could reach your hand out the window and touch the white fluffy shapes.
OLD COURTYARD (1 sub-board) The courtyard is a peaceful place located in the center of the academy, tucked away between the towering buildings. The ground is covered wish lush grass and stone-paved pathways. There are benches scattered around, along with a beautiful fountain in the middle. The atmosphere here is quiet and calm, making it a nice place for relaxation.
THE DUNGEONS The dungeons serve as the academy's detention center. The duration of time you will spend locked up is determined by the severity of your crime. It might seem a bit uncivil, locking teenagers in dark cells as punishment, but it is very efficient. After one visit to the dungeon, most students are on their best behavior, or at least take more care in not getting caught when they perform their mischief.
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OUTSIDE THE ACADEMY
UNCHARTED FOREST (4 sub-boards) The forest is forbidden to all students. There are many stories about how people wandered in only to never return, never to see the light of day again, devoured by the monsters hiding in the shadows of the trees. No one knows if these are just stories to scare the students, keep them from trespassing, or the truth. Only the bravest of souls dare challenge these myths and venture into the woods.
TOWN OF ROSEWOOD (4 sub-boards) Nearby the school, there is a town, a small bit of civilization in the middle of nowhere. The population is low, the village a small one, but it is the only life for many miles. Sometimes the students, if they manage to get past the guards, venture out here to have some fun and make contact with the outside world.
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OUT OF CHARACTER
THE CHATTERBOX You can talk about anything here. Rant about life, tell us a funny story, whatever you want.